Level: Spy INT: 3
Restriction: You cannot attack the turn you use this tactic
Effect: Once moved up to full Movement Point, Use this Tactic, Change Facing in any Direction, Make a second move again up to full Movement Point, If you end up in an obscuring hex (bush, tree) the Spy is considered hidden from friends and foes
replacing an action/move combination. If you are not currently being bitten or pinned, you may jump between your current hex and one that is exactly two hexes away if those hexes are not at the same height (e.g., ground level and bush, or bush and tree). You may do this again in your second action/move phase, so that in effect you are moving twice this round instead of taking an attack or other action. One of these jumps may be from tree to ground, but not ground to tree. Jumps between adjacent bushes or between trees with adjacent limbs also are permitted.